The Lukruk rig tutorial series
Lukruk model designed and created by Benjamin Erdt
All the lessons scene files are in here: https://www.dropbox.com/sh/jqlgxtgxrkbn8hz/XPuUdV3gy-
Lukruk rig Lesson 01 – the Spine
In lesson one, I show how I built a rig that lets a mechanical spine follow an organic body using 2 spine rigs.
Lukruk rig Lesson 02 – the legs inner pistons
In lesson two, I show how I automated the leg’s inner piston using the distance tool and a simple expression.
Lukruk rig Lesson 03 – part one – IK FK switch and match position
In lesson three – part one, I show how to create an animator friendly IK FK switch.
Lukruk rig Lesson 03 part two – IK FK switch and match position
In lesson three – part two, I show how to create a simple version of an IK FK match position.
Lukruk rig Lesson 04 part1 facial rig – curve rigging
In lesson four – part one, I show how some of Lukruk facial rig and also how to rig using curves.
Lukruk rig Lesson 04 part1 facial rig – setting interfaces
In lesson four – part two, I show how to create and connect an interface.
Lukruk rig Lesson 05 part1 – using follicles and aim constrains
In lesson five I show how to create a rig using follicles and a combination of a few constrains.
focusing mostly on the use of follicles and the aim constrain
Lukruk rig Lesson 05 part2 – using follicles and aim constrains
More is on the way! 🙂