Tutorials

The Lukruk rig tutorial series

Lukruk model designed and created by Benjamin Erdt

All the lessons scene files are in here: https://www.dropbox.com/sh/jqlgxtgxrkbn8hz/XPuUdV3gy-

Lukruk rig Lesson 01 – the Spine

In lesson one, I show how I built a rig that lets a mechanical spine follow an organic body using 2 spine rigs.

Lukruk rig Lesson 02 – the legs inner pistons

In lesson two, I show how I automated the leg’s inner piston using the distance tool and a simple expression.

Lukruk rig Lesson 03 – part one – IK FK switch and match position

In lesson three – part one, I show how to create an animator friendly IK FK switch.

Lukruk rig Lesson 03 part two – IK FK switch and match position

In lesson three – part two, I show how to create a simple version of an IK FK match position.

Lukruk rig Lesson 04 part1 facial rig – curve rigging

In lesson four – part one, I show how some of Lukruk facial rig and also how to rig using curves.

Lukruk rig Lesson 04 part1 facial rig – setting interfaces

In lesson four – part two, I show how to create and connect an interface.

Lukruk rig Lesson 05 part1 – using follicles and aim constrains

In lesson five I show how to create a rig using follicles and a combination of a few constrains.
focusing mostly on the use of follicles and the aim constrain

Lukruk rig Lesson 05 part2 – using follicles and aim constrains

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More is on the way! 🙂

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